Koenigsegg Agera
Model: Forza Horizon 2
Convert: bigossi5
Testers: Ryszard_I vel GTX750Li , darewnoo
Helpers: Ryszard_I vel GTX750Li , Oleg from Zmodeler forum.

Early beta of my first conversion to GTA V.
Not working / bugged : Doors (texture that connect body and doors is missing) , lights ( can't change 3-point light to 1-point ).
Working: Dials, RPM meter, lights , breakable windows, etc.
If you see some bugs post your comment here with a link to screenshot.
PS. If someone is good in texturing, please send pm to me (bigos.29@gmail.com).
Thanks !!!

Install

Open \x64e.rpf\levels\gta5\vehicles.rpf archive with OpenIV and replace all car files from downloaded archive with model.

Open update/update.rpf/common/data/levels/gta5/ archive with OpenIV and replace vehicles.meta 

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Version 0.8.5
Changed: 
-Fix passenger doors
-Changed few textures
-Changed collision on doors 
-Added breakable upper and rear windows.

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Version 0.9
Changed: 
-Fix texture between doors and body
-Improved dashboard
-Few little fixes

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Version 0.9.5
Changed: 
-Fix texture on driver door
-Added tuning parts, put it to \x64i.rpf\levels\gta5\vehiclemods\entityxf_mods.rpf ( Tuning parts are not properbly assigned because i need to change few lines in carvariations.meta but is encrypted and I need to wait , then I can assign it properly )
For example : Skirts are spliter, vents are cagerace etc...
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If you don't want copy vehicles.meta replace entity line to:

<Item>
      <modelName>entityxf</modelName>
      <txdName>entityxf</txdName>
      <handlingId>ENTITYXF</handlingId>
      <gameName>ENTITYXF</gameName>
      <vehicleMakeName>OVERFLOD</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_LOW_ENTITYXF</layout>
      <coverBoundOffsets>ENTITYXF_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA_NO_REVERSE</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.025000" />
      <FirstPersonDriveByUnarmedIKOffset x="-0.035000" y="-0.065000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.070000" y="-0.140000" z="-0.030000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.160000" y="-0.140000" z="-0.030000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="0.025000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.215000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.140000" y="0.223000" z="0.518000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <PovCameraOffset x="0.000000" y="-0.210000" z="0.625000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.275000" />
      <wheelScaleRear value="0.275000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="1.000000" />
      <damageOffsetScale value="0.600000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        60.000000	
        120.000000	
        500.000000	
        500.000000
      </lodDistances>
      <minSeatHeight value="0.759" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="1" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="12" />
      <swankness>SWANKNESS_5</swankness>
      <maxNum value="2" />
      <flags>FLAG_NO_BOOT FLAG_SPORTS FLAG_SPAWN_ON_TRAILER FLAG_PARKING_SENSORS FLAG_RICH_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_COUNT_AS_FACEBOOK_DRIVEN FLAG_HAS_INTERIOR_EXTRAS FLAG_RECESSED_TAILLIGHT_CORONAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_TRUCKDIGI VDT_SUPERGT</dashboardType>
      <vehicleClass>VC_SUPER</vehicleClass>
      <wheelType>VWT_HIEND</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>LOW_ADDER_FRONT_LEFT</Item>
        <Item>LOW_ADDER_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>