// This file was decompiled using SASCM.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$CLEO .csa}

//-------------MAIN---------------
03A4: name_thread 'NONAME' 

:NONAME_4
0001: wait 0 ms 
00D6: if and
00E1: key_pressed 3 touch_point 4
00E1: key_pressed 3 touch_point 3
004D: else_jump @NONAME_4 
0002: jump @NONAME_30 

:NONAME_30
0001: wait 0 
Model.Load(#AK47)
Model.Load(#SHOTGSPA)
Model.Load(#DESERT_EAGLE)
Model.Load(#SOFYRI)
Model.Load(#HFYRI)
Model.Load(#WFYPRO)
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 4.0 0.0 
038B: load_requested_models 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
18@ = Actor.Create(Gang2, #SOFYRI, 7@, 8@, 9@)
0631: put_actor 18@ in_group $PLAYER_GROUP 
Actor.Health(18@) = 999
Actor.SetImmunities(18@, 9, 9, 9, 9, 9)
0245: set_actor 18@ walk_style_to "SEXYWOMAN" 
0446: set_actor 18@ immune_to_headshots 0 
07DD: set_actor 18@ temper_to 100 // see pedstats.dat 
02E0:   actor 18@ aggressive 
07DD: set_actor 18@ temper_to 100 // see pedstats.dat 
01B2: give_actor 18@ weapon 30 ammo 8000 // Load the weapon model before using this 
0001: wait 800 
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 4.0 0.0 
038B: load_requested_models 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
19@ = Actor.Create(Gang2, #HFYRI, 7@, 8@, 9@)
0631: put_actor 19@ in_group $PLAYER_GROUP 
Actor.Health(19@) = 999
Actor.SetImmunities(19@, 9, 9, 9, 9, 9)
0245: set_actor 19@ walk_style_to "SEXYWOMAN" 
0446: set_actor 19@ immune_to_headshots 0 
07DD: set_actor 19@ temper_to 100 // see pedstats.dat 
02E0:   actor 19@ aggressive
07DD: set_actor 19@ temper_to 100 // see pedstats.dat 
01B2: give_actor 19@ weapon 26 ammo 8000 // Load the weapon model before using this 
0001: wait 800 
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 4.0 0.0 
038B: load_requested_models 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
20@ = Actor.Create(Gang2, #WFYPRO, 7@, 8@, 9@)
0631: put_actor 20@ in_group $PLAYER_GROUP 
Actor.Health(20@) = 999
Actor.SetImmunities(20@, 9, 9, 9, 9, 9)
0245: set_actor 20@ walk_style_to "SEXYWOMAN" 
0446: set_actor 20@ immune_to_headshots 0 
07DD: set_actor 20@ temper_to 100 // see pedstats.dat 
02E0:   actor 20@ aggressive
07DD: set_actor 20@ temper_to 100 // see pedstats.dat 
01B2: give_actor 20@ weapon 24 ammo 8000 // Load the weapon model before using this 
0001: wait 800 
0002: jump @NONAME_1034 

:NONAME_1034
0001: wait 0 
00D6: if and 
00E1: key_pressed 3 touch_point 4
00E1: key_pressed 3 touch_point 3
004D: else_jump @NONAME_1060 
0002: jump @NONAME_1098 

:NONAME_1060
0001: wait 500 
00D6: if and 
   Actor.Dead(18@)
   Actor.Dead(19@)
   Actor.Dead(20@)
004D: else_jump @NONAME_1034 
0002: jump @NONAME_1098 

:NONAME_1098
0001: wait 500 
Actor.DestroyInstantly(18@)
Actor.DestroyInstantly(19@)
Actor.DestroyInstantly(20@)
0001:wait 700 
0002: jump @NONAME_4 
