// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0000: NOP 

:NONAME_4
wait 0 
if 
0AB0:   key_pressed 70 
else_jump @NONAME_4 
jump @NONAME_30 

:NONAME_30
wait 0 
Model.Load(#AK47)
Model.Load(#FAM1)
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 4.0 0.0 
038B: load_requested_models 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
18@ = Actor.Create(Gang2, #FAM1, 7@, 8@, 9@)
0631: put_actor 18@ in_group $PLAYER_GROUP 
Actor.Health(18@) = 1000
Actor.SetImmunities(18@, 1, 1, 1, 1, 1)
07DD: set_actor 18@ temper_to 100 // see pedstats.dat 
01B2: give_actor 18@ weapon 30 ammo 9999 // Load the weapon model before using this 
wait 0 
Model.Load(#M4)
Model.Load(#FAM2)
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 8.0 0.0 
038B: load_requested_models 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
19@ = Actor.Create(Gang2, #FAM2, 7@, 8@, 9@)
0631: put_actor 19@ in_group $PLAYER_GROUP 
Actor.Health(19@) = 1000
Actor.SetImmunities(19@, 1, 1, 1, 1, 1)
07DD: set_actor 19@ temper_to 100 // see pedstats.dat 
01B2: give_actor 19@ weapon 30 ammo 9999 // Load the weapon model before using this 
wait 0 
Model.Load(#SHOTGSPA)
Model.Load(#FAM3)
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 12.0 0.0 
038B: load_requested_models 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
20@ = Actor.Create(Gang2, #FAM3, 7@, 8@, 9@)
0631: put_actor 20@ in_group $PLAYER_GROUP 
Actor.Health(20@) = 1000
Actor.SetImmunities(20@, 1, 1, 1, 1, 1)
07DD: set_actor 20@ temper_to 100 // see pedstats.dat 
01B2: give_actor 20@ weapon 27 ammo 9999 // Load the weapon model before using this 
wait 800 
Model.Load(#M4)
Model.Load(#FAM2)
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 16.0 0.0 
038B: load_requested_models 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
21@ = Actor.Create(Gang2, #FAM2, 7@, 8@, 9@)
0631: put_actor 21@ in_group $PLAYER_GROUP 
Actor.Health(21@) = 1000
Actor.SetImmunities(21@, 1, 1, 1, 1, 1)
07DD: set_actor 21@ temper_to 100 // see pedstats.dat 
01B2: give_actor 21@ weapon 30 ammo 9999 // Load the weapon model before using this 
wait 800 
jump @NONAME_515 

:NONAME_515
wait 0 
0@ = Marker.CreateAboveActor(18@)
07E0: set_marker 0@ type_to 3 
wait 0 
0@ = Marker.CreateAboveActor(19@)
07E0: set_marker 0@ type_to 3 
wait 0 
0@ = Marker.CreateAboveActor(20@)
07E0: set_marker 0@ type_to 3 
wait 0 
0@ = Marker.CreateAboveActor(21@)
07E0: set_marker 0@ type_to 3 
jump @NONAME_598 

:NONAME_598
wait 0 
if 
0AB0:   key_pressed 70 
else_jump @NONAME_624 
jump @NONAME_694 

:NONAME_624
wait 500 
if 
   Actor.Dead(18@)
wait 500 
if 
   Actor.Dead(19@)
wait 500 
if 
   Actor.Dead(20@)
wait 500 
if 
   Actor.Dead(21@)
else_jump @NONAME_598 
jump @NONAME_694 

:NONAME_694
wait 0 
Player.Money($PLAYER_CHAR) += -3000
wait 500 
Actor.DestroyInstantly(18@)
wait 500 
Actor.DestroyInstantly(19@)
wait 500 
Actor.DestroyInstantly(20@)
wait 500 
Actor.DestroyInstantly(21@)
01B7: release_weather 
wait 700 
jump @NONAME_4 
