Intended Monster Truck Maximum Destruction for flat-out 2, now and in GTA San Andreas. The Model contains 27611 poligonov.

The Particularities to models:

- a worker light headlights

- a new shade and collision

- presence 1 extra

- a worker lavaliere

- a correct inflaming the engine under heavy damages

- a possibility to add the new vinil

- a change the colour of the basket



============================ 

The Installation:



Replace the files monster.dff and monster.txd in gta3.img

============================ 

Adjustment auto:



For correct functioning we prescribe new adjustment in handling.cfg, vehicles.ide and carcols.dat

---------------------------- 

handling.cfg: 



MTRUCK_A     6000.0    24000.0  3.0    0.0 0.0 -0.35 100 0.65 0.85 0.55         5 210.0 50.0 25.0 4 P   7.0   0.45 0 35.0       1.0  0.07  0.0   0.45 -0.21 0.5  0.3            0.44 0.35 40000         00002040        1300045                 0  1    20

---------------------------- 

vehicles.ide: 



556,	monstera, 	monstera, 	mtruck,		MTRUCK_A, 	MONSTA, 	truck,	ignore,		1,      0,      0,              -1, 1.5, 1.5,           -1

---------------------------- 

carcols.dat: 



monstera, 1,1 



Possible and the other colour to install, but vinyl will looks at oneself not korrektno.

---------------------------- 



The Authors:



zagruzon4ik@spaces.ru (r-gt.alex@mail.ru)

StoneCold@spaces.ru 



Thanks(Grattitude):



zagruzon4ik (alexey) - as given model, for convert in ZModeler and as ideas on convert model.

StoneCold - for  given model before wit, for adjustment and for adaptation

the models for original igry.

Oleg_M - for making the program zModeler and plugin to her for opening bgm files



All right are protected =)