:::::::::::::::::::::::::::::::::::>Alfa Romeo Brera final version<::::::::::::::::::::::::::::::::::::::
                                    

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Car is originally by EaGames: CARBON 
Edited, textured and converted to GTA SA by: Impostor
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                               Very very large Thanks "piohh" !!!!!!!!
                        for efficient advice(council) and for help!!!!!!!!!
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PaintJob--by:EA Games NFSCarbon & Impostor//
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//.Features:

1 Bodykits "Ok & Dam"
4 PaintJob


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=======Installation By Steps======(read carefully please)


Step1: Replace these files in gta3.img (\......\......\GTA San Andreas\models) with mine

blistac.txd
blistac.dff
fbmp_c_st.dff
rbmp_c_st.dff

Add these files in gta3.img
blistac1.txd
blistac2.txd
blistac3.txd
blistac4.txd

--------------------------

Step2: VEHICLES.ide line:
496,	blistac, 	blistac, 	car, 		BLISTAC, 	BLISTAC,	null,	executive,		4, 	0,	0,		-1, 0.8, 0.8,		0
--------------------------

Step3: Handling:
BLISTAC       1500 3100 2 0 -0.2 -0.2 70 0.8 0.9 0.5 5 480 60 10 R P 11.1 0.5 0 33.0 0.8 0.2 0 0.1 -0.07 0.5 0.6 0.4 0.4 105000 00002000 44480000 400000 0 1
--------------------------

Step4: Carcols line:
blistac, 7,99, 10,1, 11,19, 15,25, 1,0, 74,14, 172,122, 15,105, 13,13
--------------------------

Step5: Carmods line:
blistac, nto_b_tw, fbmp_c_st, rbmp_c_st, spl_a_l_b, spl_a_f_r, spl_a_s_b, spl_a_u_b, spl_b_bbb_m, spl_c_j_b, spl_c_s_b
--------------------------

Step6:(\......\......\GTA San Andreas\data\maps\veh_mods\veh_mods.IDE
replace these text
1156, rbmp_c_st, blistac, 100, 2101248
1157, fbmp_c_st, blistac, 100, 2101248