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The F-50 Convertible "Special Edition"

Car was modeled to 95% by T-chuck. Wheels are done scratch by myself, as well as all the stuff added to the car. I also retextured more or less the whole car.
hope you like it... and remember, it was all done with permission... I had lots of Fun with it so far, and more to come!! Handling line is a little tricky, but I like it a lot.
Just remember to come off the gas if you go out into a spin... and countersteer...!!! lol.

More to follow soon maybe... who knows...

Ducati996
questions and comments to
storm@freesurf.ch

thank you and no, you are not permitted to host this file without permission nor edit it in any way...!!

big thanks goes out to tchuck for letting me do this... and to all the people on the board (GTAForums and TheBorggaming) who supported me
with this... and big thanks also to ViperKing, Blaer, and Augh for teaching a noob a few modelling skills... lol, have fun with it... i do/did anyway...


here are my suggested handling, default, carcols and gxt lines...

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- Ferrari F-50			Miami Vice Special !!			Cheetah	with .col file...!!!

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suggested carcols:

190,30,30			# 108 Rosso			Ferrari
255,255,255		# 109 Bianco Polar			Lamborghini
255,215,51		# 110 Giallo Taurus			Lamborghini
0,0,0			# 111 Nero Perseus			Lamborghini
180,180,155		# 116 Silver Sand			Escalade

cheetah, 108,116, 109,108, 116,0, 110,0, 108,111, 111,0

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default ide:

145, 	cheetah,		cheetah, 		car, 		CHEETAH, 	CHEETAH, 	null,	executive,		10,	7,	0,		249, 0.88

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handling:

A          		B    C   D   E    F    G    H    I     J     K      L  M   N       O   P Q  R     S    T  U      V   W    X       Y        Z      aa     ab   ac  ad             	ae   	               AE AF
more advanced driving... drifting...
CHEETAH         1150.0 2.0 4.5 1.2 0.0 0.2 -0.18  70 0.99 0.60 0.58 5 330.0 36.0 R P 9.17 0.55 0 26.0 1.4 0.4 0.2 0.56  150000 0.15 -0.01 0.5 0.2 		A104 		1  1

original handling line:
CHEETAH         1200.0 2.0 4.5 1.2 0.0 0.0 -0.5  70  1.5  0.80 0.5  5 320.0 36.0 R P 8.0  0.48 0 27.0  1.5 0.15 0.40 0.40 150000 0.15 -0.02 0.5 0.1 		A104 		1  1

; (A) vehicle identifier			[14 characters max]
; (B) fMass				[1.0 to 50000.0]
; (C) Dimensions.x				[0.0 > x > 20.0]
; (D) Dimensions.y				[0.0 > x > 20.0]
; (E) Dimensions.z,				[0.0 > x > 20.0]
; (F) CentreOfMass.x			[-10.0 > x > 10.0]
; (G) CentreOfMass.y			[-10.0 > x > 10.0]
; (H) CentreOfMass.z			[-10.0 > x > 10.0]
; (I) nPercentSubmerged			[10 to 120]
; (J) fTractionMultiplier			[0.5 to 2.0]
; (K) fTractionLoss                             		[0.0 > x > 1.0]
; (L) fTractionBias                            		[0.0 > x > 1.0]
; (M) TransmissionData.nNumberOfGears		[1 to 4]
; (N) TransmissionData.fMaxVelocity		[5.0 to 150.0]
; (O) TransmissionData.fEngineAcceleration	[0.1 to 10.0]
; (P) TransmissionData.nDriveType		[F/R/4]
; (Q) TransmissionData.nEngineType		[P/D/E]
; (R) fBrakeDeceleration			[0.1 to 10.0]
; (S) fBrakeBias				[0.0 > x > 1.0]
; (T) bABS				[0/1]
; (U) fSteeringLock				[10.0 to 40.0]
; (V) fSuspensionForceLevel 			not [L/M/H]
; (W) fSuspensionDampingLevel 		not [L/M/H]
; (X) fSeatOffsetDistance 			// ped seat position offset towards centre of car
; (Y) fCollisionDamageMultiplier		[0.2 to 5.0]
; (Z) nMonetaryValue			[1 to 100000]
; (aa) suspension upper limit
; (ab) suspension lower limit
; (ac) suspension bias between front and rear
; (ad) suspension anti-dive multiplier
; (ae) flags!!!  WARNING - Now written HEX for easier reading of flags
;		1st digit =		1: 1G_BOOST         2: 2G_BOOST       4: REV_BONNET    8: HANGING_BOOT
;		2nd digit =		1: NO_DOORS	        2: IS_VAN	      4: IS_BUS        8: IS_LOW
;		3rd digit =	 	1: DBL_EXHAUST	    2: TAILGATE_BOOT  4: NOSWING_BOOT  8: NONPLAYER_STABILISER  
;		4th digit =		1: NEUTRALHANDLING  2: HAS_NO_ROOF    4: IS_BIG        8: HALOGEN_LIGHTS
;		5th digit =		1: IS_BIKE			2: IS_HELI        4: IS_PLANE      8: IS_BOAT
;		6th digit =		1: NO_EXHAUST		2: REARWHEEL_1ST  4: HANDBRAKE_TYRE8: SIT_IN_BOAT
;		7th digit =		1: FAT_REARW		2: NARROW_FRONTW  4: GOOD_INSAND
;
; (af) front lights (0 = long, 1 = small, 2 = big, 3 = tall)
; (ag) rear lights (0 = long, 1 = small, 2 = big, 3 = tall)