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PLEASE REMEMBER TO BACKUP ANY FILES BEFORE CHANGING THEM
========================================================

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BITTE VOR DEM BEGIN ALLE BETEILIGTEN DATEN SICHERN
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VC Super Car v1.0 by DiCanio & Brokenfish


Fed up with the police shooting your tires out?
Getting tired of those damn stinger spikes? Ever
get really annoyed at the aggressiveness of the 
Vice City FBI and those hothead Vice Squad peeps?
Well, fear them no more! This Mod makes any car
you drive Bullet-Proof, Fire-Proof, Dent-Proof, 
Explosion-Proof and if you happen to drive into
water you will be respawned to the nearest land.
You can smash into police Enforcers and knock
them into tomorrow as well ;o)
PLUS - if that wasn't enough already -  your 
tires will no longer go flat from bullet shots 
OR stinger spikes :o)) 


All Mod coding for GTA3 and Vice City comes from 
many different people with snippets of ideas all 
more or less working to a common purpose. This 
one is no exception. However, Brokenfish 
implemented it in his Broken Mod and this is the 
version of the code that is used in VC Super Car. 
Cheers to Brokenfish :O)

Check out his Broken Mod here:
http://www.mod-shack.com


Tools you may need:
Vice Mission Builder v1.3

Grab it here:
http://home.no.net/barton57/



Install Instructions:

A. 
The Easy Way

1. 
Replace your Main.scm file, which can be found in 
your DATA folder, with the one from the MOD folder 
of this Mod.

2.
Like all Main.scm Mods you will need to start a NEW 
game first time around. See NOTE 2 below.


B.
The Fairly Easy Way ;o)
Especially for those who have an already Modded 
Main.scm file or who are not afraid of a little 
work ;o)

1.
Install Vice Mission Builder then fire it up. It will 
ask you for the whereabouts of your GTA Vice City
directory. Just browse there as normal. Now choose
File > Open File from the top menu and load up your
Main.scm file. It will take a few minutes to 
de-compile. Remember to make a back-up of your
Main.scm as Vice Builder overwrites it! 
See NOTE 2 below for some back-up suggestions.

2.
Once the Main.scm has decompiled you will be shown
this file in text format in Vice Builder. This is 
the file you will be editing.
Search for - '0417: start_mission  1' - (without the 
quote marks) 
Right after this entry, or somewhere near it if you 
have a Modded Main.scm file, are a bunch of lines 
like so:

004F: create_thread Label010301
004F: create_thread Label etc etc

At the end of these lines and before these lines start:

00D7: create_thread_with_wasted_busted_check Label013455
00D7: create_thread_with_wasted_busted_check Label etc etc

put this line:

004F: create_thread LabelSuperCar

To sum up, the above line from this Mod - 004F: 
create_thread LabelSuperCar - should be the last 
004F: command line of this section.

3.
Next you want to enter the main part of the thread.
Search for the text string 'Mission 0' (Mission Zero - no 
quote marks)

You'll find this line:

;---------------------Mission 0----------------------

The second part of the code (below) which starts 
- :LabelSuperCar - goes just before this line:

Copy and paste the lines of code in between the 
dotted lines (don't copy the dotted lines):

----------------------------------

:LabelSuperCar
0001: wait  0 ms
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false LabelSuperCar
00D6: if  0
00E0:   player $PLAYER_CHAR driving
004D: jump_if_false LabelSuperCar
03C1: $380 = player $PLAYER_CHAR car
0423: car $380 improve_handling  2.0
0224: set_car $380 health_to  5000
053F: set_car $380 tires_vulnerable  0
02AC: set_car $380 immunities  1  1  1  1  1
01EC: make_car $380 very_heavy  1
0002: jump LabelSuperCar

----------------------------------

Remember to leave a space after the last line in the code - 
'0002: jump LabelSuperCar' - and before the Mission 0 line.
Check you've not created any spaces when pasting the lines. 
They should look like all the other lines of code with one 
line space between threads and no spaces at the start of 
the lines.

4.
Now click RUN from the Commands in Vice Builder at the top
of the program and choose COMPILE. Your Modded Main.scm
will overwrite your old one - so remember to make a back-up!
If you get an 'IF' statement error - see NOTE 1 below.

5.
Start a NEW game


======
NOTES:
======


NOTE 1:
I got a strange error when trying to compile an 'un-modded' 
Main.scm - i.e. THE original Rockstar Main.scm - something 
to do with IF statements. A wee help screen pops up in
Mission Builder when errors occur and suggest solutions. 
In this case I choose one of the two options and 
everything went fine. I'm not sure what the problem was. 

The message read:

IF Checking
The number of conditions used doesn't match the IF 
command parameter.
Use 00D6: IF 3 if all the conditions must match, or 
00D6: IF 23 if just one of the conditions must match

This was the Label in question:

:Label0F6850
00D6: if  24
8248:   NOT   model #COLT45 available
83D0:   NOT   wav  1 loaded
83D0:   NOT   wav  2 loaded
8248:   NOT   model -121 (FAKETARGET) available
004D: jump_if_false Label0F6C47
0001: wait  0 ms
0002: jump Label0F6C20

I chose 23 - 00D6: if  23 -  and it compiled and ran 
fine in-game. If it happens to you just do the same 
as I did ;o)

It turns out that this is a known issue with Vice Builder 
and Barton Waterduck has yet to fix it. The error can be
bypassed by turning 'IF Checking' off. 
Cheers to Demarest for the info.


NOTE 2:
Like ALL Main.scm Mods older saved games will not work 
with the new file. The Main.scm is deeply linked with 
Saved Games hence the need to keep well documented
back-ups of older Main.scm's and Saved Games. I tend 
to give Modded Main.scm's a back-up file name like 
main-SuperCarG6.scm or main-speedoG7.scm. This means 
that the Super Car Mod is good for Saved Game number 
6 and my Speedo/Co-ords Mod uses Saved Game number 7.
Your original Main.scm could have a back-up name like 
Main-G123456.scm - meaning it works with your current 
Saved Games from 1 to 6. Even better, put a copy of 
your older Main.scm in a back-up folder along with 
the Saved Games it works with. This saves the day if
you accidentally overwrite your older Saved Games 
with a new Main.scm. Ditto with any new Main.scm, 
put it in a back-up folder along with it's relevant 
Saved Games.


NOTE 3:
A lot of fun can be had with this Mod but be warned
it isn't Rhino-proof ;o(
It's good for 5 stars then you better start driving
like Michael Schumacher. One other thing, there is 
one car that doesn't respawn to the nearest bit of 
land. I have no idea why it doesn't respawn and it 
appears to be yet another of those anomalies of Vice 
City. I'll let you find out what it is by yourselves ;o)


NOTE 4:
I personally only use this Mod for fun, not for actually
playing the missions in-game. It's not meant to be used
as some super cheat to get you through the game missions
as I think your gaming experience will be spoiled if you 
used it in this way. But what the heck - it's a free 
world, well... mostly ;o)




Thanx to all the Coders at the GTAForums Mission Coding
section for recent pioneering work in Mission Scripting, 
particularly Brokenfish, Spin, Sleeper777 and Barton 
Waterduck for the work on getting spike proof tires and 
sorting out the vehicles immunities :o)
I still have Brokenfish's post announcing his finding of 
the basis of this code from 31st July last year. I 
thought it would be a great Mod then but could never get 
the damn thing to work ;o)

Cheers also to tbm2k :o)

Check tbm2k's GTA Code Database here:
http://vice-city.gibteshier.de


GTAForums are here:
http://www.gtaforums.com


You can grab Brokenfish's Mission Mods here:
http://www.mod-shack.com



Included with this Mod are any original files you might 
be replacing - just in case you forget to make back-up 
copies. Plus the usual goodly collection of screenshots :o)


That's All Folks!


Have Fun!


DiCanio

Feb 24th 2004

shaxfadow@yahoo.com


-=-=-=-=-=-=
Models Featured in the Screenshots:
=-=-=-=-=-=-=-=-=-=-=-=-

UAZ Milice Van - Antonn
http://gtamods.com.ru

GAZ 69a Jeep - Hartley 
http://rusvice.narod.ru

AC Cobra v1.1 - Yazu
http://www.crappy-mods.cjb.net

E-Type Jaguar by Alex Dark
http://vicecitymaniy.narod.ru

GAZ M-20 Pobeda 'Victory' by Borislav
http://www.bakhakhi.nm.ru

Porsche 911 Veilside - FiveSpeed & Ruslev
http://ruslev.gta.com.ua


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Check whither your files are Read-Only. This is a common 
problem with Vice City. Grab this wee program and let
it change your Read-Only files for you with no fuss.
CROA - http://www.davidcrowell.com/croa.html

Just right click on the main Vice City dir after install 
and choose Clear Read-Only Attributes.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Tip of the Week:
-=-=-=-=-=-=-=-=
GTA MOD INSTALLER
For all you Modders out there - and there's quite a few! Take 
a look at cpmusicks GTA Mod Installer. Not only will it
install cars automatically in GTA3 and Vice City but it will 
also change the handling, default and carcol entries if these 
are included in the Mod! Pretty kool stuff. It will install 
other Mods too which require DFF or TXD replacement etc in the 
GTA3.img file, or indeed ANYWHERE in the Rockstar Games 
directory. It will save you quite a bit of work and anyone who
installs Mods on a regular basis will find the job easier if a 
Mod comes with an Install Script for the GTA Mod Installer. 
The new version even installs DMagic1's Wheel Mod and makes an
uninstall script too - check it out!
Grab it here: http://www.gtavicehq.com - :o))

Version 5.0 Beta has just been released
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


=-=-=-=-=-=-=-
Game Play Tip:
Fed up with your car disappearing as soon as you turn your 
back? Just press the Exit button along with the Run button 
and the door will be left open when you leave a vehicle. 
Your car will remain just where you left it for a long 
time. It's an old trick but well worth remembering :o)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


========================================================
PLEASE REMEMBER TO BACKUP ANY FILES BEFORE CHANGING THEM
========================================================

==================================================
BITTE VOR DEM BEGIN ALLE BETEILIGTEN DATEN SICHERN
==================================================


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BIG SHOUTS to the following sites for hosting my humble Mods
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Over 500,000 people have downloaded my Mods, Tutorials and 
VC vehicle conversions so far!
Thanks to everyone for the encouragement :o)
And to ALL our great GTA Modding sites - you're the best!

http://www.gta3mods.net

http://www.codenamevice.co.uk

http://www.gta3.net

http://moddingu.gamingsource.co.uk

http://www.gta-action.com

http://www.gtagaming.com

http://www.gtanetwork.it

http://www.gtareactor.de

http://3dactionplanet.com/gta/rlm

http://www.gtawh.com

http://rappovice.gtagaming.com

http://www.gtavicehq.com

http://www.mod-shack.com

http://www.thirdperson.de

http://vicecity.no

http://www.gtaxclusive.tk

http://gta.com.ua

http://gta.macreators.com

http://vicecity.bonusweb.cz

http://www.killfrenzy.piwko.pl

http://www.theborggaming.com

http://www.jbandit.net

http://www.gtamods.com

http://www.gtaportal.com

http://www.easycreditautos.tk

http://deathsquad.waterdeepmud.com

http://www.nortvice.narod.ru

http://www.gta.pl

http://www.vicecitysuper.narod.ru

http://www.sportlifegoa.com

http://gta-fr.com

http://gtadomain.gtagaming.com

http://gtauk.gtagaming.com

http://vcworld.gtagaming.com

http://gta.ag.ru

http://www.evil-zombie.com

http://www.chris-gtavc.tk

http://gtamods.com.ru

http://www.gtaplanet.de

http://brokenfish.gtagaming.com

http://www.goblin2000.by.ru

http://vcmdb.com

http://www.gta-modding.com

http://gta.ultimweb.free.fr

http://www.mczam1.narod.ru

http://www.vicecityfiles.narod.ru

http://vice-city.saransk-online.ru

http://www.vice-central.com

http://tycoonsweb.rulez.cz/vicecity

http://www.vicecity.wz.cz

http://vicecity.webpark.sk