To use this, re-name the .dff file to that of the vehicle you wish to replace. For example, if you want to replace the patriot, name it patriot.dff, kuruma, kuruma.dff, etc. Just make sure you update the texture name to match that of the model. So do the same thing with the txd file, that you did with the .dff file.

Anyfuck, put this dff in your gta3.img (using spooky's img tool 1.2, or newer!) find the car you replaced. Then put the matching txd, in the txd.img,  and your ready to rock and roll!

Note on the Acura RSX Beta 2: As the title clearly states, this car is an extremely early BETA!! It is not complete, and im aware of this. So dont email me, or post that "the car isnt complete!". Trust me, i know. IF however, you have suggestions on how to make the car better, or any other ideas, post them @ www.gta3forums.com > modification showroom > vehicles > this vehicles most recent topic, or email @jessethoe0@hotmail.com

To do (in NO particular order..):
Fix drivers postion
Add back seat and finalize interior
Add the rest of the damaged parts
Fill in spaces, gaps, any errors i find on the body, clean up the mesh
I know there's more, but it escapes me right now...

Credits - 
Main vehicle mesh by me, Ashdexx, aka jman3k1 aka Jesse

Wheels-
This car should use the stock rims, along with the rsx_wheel.bmp I provided to achieve the desired effect, though it will probably change in a later release.

Distribution-
You may modify and distribute this vehicle under the following conditions: this readme stays with the vehicle, unmodified, and credit is given to the original author(s). That can be easily accomplished by again, just keeping an unmodified readme with the car. if you make changes to the car that need to be documented, feel free to add them to the bottom of this readme, or start a new one.

Important installation Instructions (Advanced Users Only):
Use CSE3 (Car Stat Editor) To install the handling.cfg
Append the following to your carcols.dat if you want the manufacturer's colors to be applied to the car (re-number and re-name where necessary):
156,156,158			# 116 custom23			rsx gray
253,253,253			# 117 custom24			rsx white
157,158,150			# 118 custom25			rsx dark gray
15,20,68			# 119 custom26			rsx navy blue
7,7,7				# 120 custom27			rsx black
108,11,9			# 121 custom28			rsx red

Material/Object relationships for the Acura RSX (change these settings to adjust light/window tint). Some materials may be listed more than once, see the number (example: (3)) after it to see which of the duplicates it would be.

Matte: 0xFFFFFF (3) This controls the color/tinr of the tailights
Matte: 0xFF6600 Controls the color/tint of the headlights
Matte: 0x000000 Controls the black border around the windows
Matte: 0xFFFFFF (1) controls the window tint

11:40 AM 8/31/2002